![]() ![]() The Sims Twitter account tweeted a short teaser video with the news, in which a sim flips through channels on a TV, each hinting at the content to come: The three are all themed around nighttime, with heavy hints that the game pack will bring werewolves back to the series. This makes it difficult to know if this huge gap between major releases was originally intended.EA have provided a few scant details of the coming roadmap for The Sims 4, which includes a game pack and two kits coming in May and June. While we know delays do happen, they are never detailed publicly. Upcoming content is vaguely teased a few weeks ahead, with details often revealed just days before release. However, we’ll likely never know as The Sims team are masters at being transparent without ever actually giving much away. If this is the case, then it makes things a little more understandable. The pandemic has no doubt had a huge effect on the series’ plans and it’s likely that the delays are catching up, especially given the development cycle of larger content. The hopeful side of me feels like this was never intended. While there are still some things that could be done with it, the seemingly endless parade of kits just feels like the world’s longest death rattle for a game I’ve always adored. The Sims 4 is the longest-running game in the series by far and it’s really showing its age. The Sims 4 Parenthood teens fighting, parent breaks it up Scenarios are improving but making a million simoleons isn’t a fun or engaging experience, rather something we’ve all been doing since launch. ![]() Granted, we’ve had some nice free additions but even those fall flat due to lack of depth. Some ‘80s athletic wear, a broken vacuum cleaner, and some cute plants just aren’t going to persuade me to stick around. Maybe I could be persuaded to stay longer with the addition of more hobbies, a chemistry system, or one of many other previously unexplored features, but this isn’t what we’ve got. Fine isn’t good enough for a life simulation game that only recently got story progression. The kits themselves are fine, but that’s the problem. ![]() While I still enjoy Cottage Living, and it remains a firm favorite, I’ve really felt the absence of other content. Even now, as we see the first roadmap of the year, it appears that kits are a heavy focus with the announcement promising a game pack and two kits, once more focusing on this supposedly “extra” content. While the idea of plugging gaps with cheap to buy and easy-to-produce niche content isn’t inherently bad, the fact it has replaced everything else for the last six months is. You can clearly see that kits are offering far less to players than we’re used to. No other kits so far contain gameplay items. In comparison, kits contain around 20 - 30 items for either create a sim or build mode, with this being reduced to just five in the Bust The Dust kit, which focuses on gameplay. There were also seven hairstyles, 20 other create a sim items, 37 build mode items, and new flooring and wallpaper. ![]() As part of this, we saw new NPCs to interact with, including Bonehilda. This pack contained a new career, skill, and lot type. Kits may offer better value than the previous storefronts but they don’t offer better value than other forms of DLC. Related: The Sims 4 Cottage Living: Building Henford-On-Bagley Now a leak about an upcoming Carnaval fashion kit, despite Carnaval festivals not being in the game, suggests this trend may continue for a while. These were released in the first half of the year before kits fully took over. We had one expansion, one game pack, and one stuff pack. These comprised either two stuff packs and a game pack, or two game packs and a stuff pack. Each year we saw two expansions, one in spring/summer and one around the holidays, as well as three other releases. Between 20, The Sims 4 had a predictable DLC pattern. ![]()
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